Sense of Direction

I have been asked the question a few times now, about where I envision my career as a games programmer. After thinking about it for a while, I released that almost of all my unfinished projects, experiments and demos all resembled some form of renderer.

During my early Game Maker years circa 2004, I found what at the time I believed was magic. Before Game Maker ever had any native 3D functionality, there was Gadget3D, a pseduo-3D engine that allowed for Doom style games to be created, despite the program having only 2D capabilities.

I began to study the math, the algorithms that are perspective projection, how what we perceive as 3D is nothing more than 2D trickery and made countless 3D engines during my quest to understand the magic. Although they are all very incomplete and by no means advanced, in fact outdated would be more suitable, it remains an area that I am still strongly interested in.

Despite having done gameplay scripting for a number of years for what was Australia's then-largest SA-MP server amongst others, gameplay programming never particularly caught my interest in the same way.

So to be specific, computer graphics programming or more particularly, 3D rendering as a sub-field of game engine development would be my preferred niche, as it always has been.

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